Computer Gaming

A Timeline of Gaming Revenue Streams

Buying software applications - Nintendo, Microsoft, Sony

Nintendo NES launched in 1983 and saw main competitors PlayStation and Xbox emerge in 1994 and 2001 respectively. All such revenue models, including educational games running on early PCs, required the purchasing of the software application itself in the form of a compact cassette or CD.

Multiple Revenue Streams

Global Games Market Revenues per segment 2012-2021 with compound annual growth rate (CAGR)

The number of active gamers has risen rapidly over the past decade, with the introduction of e-sports, mobile gaming, and live streaming of entertainment, sports, music and games, delivered via interactive platforms including YouTube Gaming, Facebook Gaming, and Twitch.

Gaming continues to grow year on year and has rapidly overtaken both the music and film industry, now making more money than the two combined.

A successful online game offers multiple streams of income potential for its investors.

The global gaming market reached a total value of $ 167.9 Billion in 2020.
The gaming market is expected to grow by $119.07 billion during 2020-2024, progressing at a Combined Annual Growth Rate (CAGR) of 12% during the forecast period.

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